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Best practices for Creative Constraints?
I'm working on a project that involves Creative Constraints and looking for advice on best practices. Has anyone read "7-7-7 Rule for Game Design" and can recommend specific chapters?
Just finished "7-7-7 Rule for Game Design" - my thoughts
After reading 7-7-7 Rule for Game Design, I finally feel confident with Creative Constraints. The author has a gift for explaining difficult concepts.
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How does "7-7-7 Rule for Game Design" compare to other resources?
I'm considering getting "7-7-7 Rule for Game Design" but wanted to hear from those who have read it. How does it compare to other books or online courses on Indie Game Design?
Best practices for Prototyping?
I'm working on a project that involves Prototyping and looking for advice on best practices. Has anyone read "7-7-7 Rule for Game Design" and can recommend specific chapters?
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I've been recommending 7-7-7 Rule for Game Design to all my coding bootcamp students.
I appreciate how 7-7-7 Rule for Game Design balances theory with practical examples.
I love how 7-7-7 Rule for Game Design includes real-world case studies.
I found the section on error handling particularly helpful in 7-7-7 Rule for Game Design.