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Talia Rune

Best practices for programming?

I'm working on a project that involves programming and looking for advice on best practices. Has anyone read "Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders" and can recommend specific chapters?

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Theo Thorne 8 hours ago

The diagrams in chapter 4 of Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders make complex concepts much easier to understand.

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Ivy Shadow 10 hours ago

The online resources that come with Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders are incredibly valuable.

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Rhea Jet 8 hours ago

The code samples in Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders are well-documented and easy to follow.

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Freya Drift 9 hours ago

Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders is worth it just for the appendix on best practices.

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Ivy Vale 4 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

Cleo Tide

Just finished "Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders" - my thoughts

I've been using Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders as a textbook for my vulkan course, and my students absolutely love it!

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Sienna Ridge 10 hours ago

The quizzes at the end of each chapter in Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders are great for self-assessment.

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Luca Meadow 8 hours ago

I appreciate how Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders balances theory with practical examples.

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Nico Ember 6 hours ago

I've been recommending Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders to all my coding bootcamp students.

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Zara Ash 1 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Leo Hollow 7 hours ago

I love how Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders includes real-world case studies.

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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

By Unknown Author

199
$30.59
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Introduction to PyTorch in 20 Minutes: (Coffee Break Series)

By Unknown Author

166
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pytorch
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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

By Unknown Author

30
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Trending Technical News

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User Avatar

Best practices for vulkan?

I'm working on a project that involves simulation and looking for advice on best practices. Has anyone read "Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders" and can recommend specific chapters?

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How does "Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders" compare to other resources?

I'm considering getting "Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders" but wanted to hear from those who have read it. How does it compare to other books or online courses on ai?

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