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Orion Tide

How does "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" compare to other resources?

I'm considering getting "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" but wanted to hear from those who have read it. How does it compare to other books or online courses on webgpu?

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Sienna Vesper 5 hours ago

I found the section on error handling particularly helpful in Foundations of Graphics & Compute: Volume 5: Ray-Tracing.

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Sage Stone 8 hours ago

Foundations of Graphics & Compute: Volume 5: Ray-Tracing helped me prepare for my technical interview on this topic.

Theo Vesper

Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts

What sets Foundations of Graphics & Compute: Volume 5: Ray-Tracing apart is its focus on practical webgpu techniques. You can immediately apply what you learn to real projects.

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Lyra Drift 11 hours ago

The author really knows their stuff. Foundations of Graphics & Compute: Volume 5: Ray-Tracing is now my go-to reference.

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Talia Thorne 6 hours ago

The diagrams in chapter 4 of Foundations of Graphics & Compute: Volume 5: Ray-Tracing make complex concepts much easier to understand.

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Talia River 9 hours ago

Foundations of Graphics & Compute: Volume 5: Ray-Tracing is worth it just for the appendix on best practices.

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Bodhi Meadow 12 hours ago

Great review! I just picked up Foundations of Graphics & Compute: Volume 5: Ray-Tracing based on your recommendation.

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Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts

I've recommended Foundations of Graphics & Compute: Volume 5: Ray-Tracing to everyone on my team. The chapters on compute have improved our code quality dramatically.

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Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts

Foundations of Graphics & Compute: Volume 5: Ray-Tracing strikes the perfect balance between theory and practice for graphics. Highly recommended for intermediate developers.

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