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How does "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" but wanted to hear from those who have read it. How does it compare to other books or online courses on webgpu?
Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
What sets Foundations of Graphics & Compute: Volume 5: Ray-Tracing apart is its focus on practical webgpu techniques. You can immediately apply what you learn to real projects.
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Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
I've recommended Foundations of Graphics & Compute: Volume 5: Ray-Tracing to everyone on my team. The chapters on compute have improved our code quality dramatically.
Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
Foundations of Graphics & Compute: Volume 5: Ray-Tracing strikes the perfect balance between theory and practice for graphics. Highly recommended for intermediate developers.
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I found the section on error handling particularly helpful in Foundations of Graphics & Compute: Volume 5: Ray-Tracing.
Foundations of Graphics & Compute: Volume 5: Ray-Tracing helped me prepare for my technical interview on this topic.