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Elio Ash

Best practices for graphics?

I'm working on a project that involves shader and looking for advice on best practices. Has anyone read "WebGPU API: An Introduction" and can recommend specific chapters?

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Rumi Wren 6 hours ago

I've been using the techniques from WebGPU API: An Introduction in my current project with great success.

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Finn Flame 7 hours ago

WebGPU API: An Introduction helped me prepare for my technical interview on this topic.

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Rumi Ridge 6 hours ago

The quizzes at the end of each chapter in WebGPU API: An Introduction are great for self-assessment.

Lyra Stone

Just finished "WebGPU API: An Introduction" - my thoughts

I've been reading WebGPU API: An Introduction and it completely transformed how I approach wgsl. The examples are practical and the explanations are crystal clear.

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Talia Ridge 4 hours ago

The quizzes at the end of each chapter in WebGPU API: An Introduction are great for self-assessment.

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Orion Sable 7 hours ago

The online resources that come with WebGPU API: An Introduction are incredibly valuable.

Editor's Picks

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WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

By Unknown Author

158
$44.27
WebGLGLSLGPU
Book Cover

101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples

By Unknown Author

198
$57.59
programminggraphicsjavascript
Book Cover

Game Physics: A Practical Introduction

By Unknown Author

147
$48.10
simulationphysicsgames

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User Avatar

Best practices for graphics?

I'm working on a project that involves wgsl and looking for advice on best practices. Has anyone read "WebGPU API: An Introduction" and can recommend specific chapters?

User Avatar

How does "WebGPU API: An Introduction" compare to other resources?

I'm considering getting "WebGPU API: An Introduction" but wanted to hear from those who have read it. How does it compare to other books or online courses on shader?

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