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Best practices for graphics?
I'm working on a project that involves shader and looking for advice on best practices. Has anyone read "WebGPU API: An Introduction" and can recommend specific chapters?

Just finished "WebGPU API: An Introduction" - my thoughts
I've been reading WebGPU API: An Introduction and it completely transformed how I approach wgsl. The examples are practical and the explanations are crystal clear.
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Best practices for graphics?
I'm working on a project that involves wgsl and looking for advice on best practices. Has anyone read "WebGPU API: An Introduction" and can recommend specific chapters?

How does "WebGPU API: An Introduction" compare to other resources?
I'm considering getting "WebGPU API: An Introduction" but wanted to hear from those who have read it. How does it compare to other books or online courses on shader?
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I've been using the techniques from WebGPU API: An Introduction in my current project with great success.
WebGPU API: An Introduction helped me prepare for my technical interview on this topic.
The quizzes at the end of each chapter in WebGPU API: An Introduction are great for self-assessment.