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Best practices for graphics?
I'm working on a project that involves javascript and looking for advice on best practices. Has anyone read "WebGL Graphics API in 20 Minutes: (Coffee Break Series)" and can recommend specific chapters?
Just finished "WebGL Graphics API in 20 Minutes: (Coffee Break Series)" - my thoughts
I've been using WebGL Graphics API in 20 Minutes: (Coffee Break Series) as a textbook for my javascript course, and my students absolutely love it!



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How does "WebGL Graphics API in 20 Minutes: (Coffee Break Series)" compare to other resources?
I'm considering getting "WebGL Graphics API in 20 Minutes: (Coffee Break Series)" but wanted to hear from those who have read it. How does it compare to other books or online courses on javascript?

How does "WebGL Graphics API in 20 Minutes: (Coffee Break Series)" compare to other resources?
I'm considering getting "WebGL Graphics API in 20 Minutes: (Coffee Break Series)" but wanted to hear from those who have read it. How does it compare to other books or online courses on javascript?
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Has anyone tried the exercises in chapter 7? They're challenging but rewarding!
The code samples in WebGL Graphics API in 20 Minutes: (Coffee Break Series) are well-documented and easy to follow.