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Just finished "Special Effects Programming with WebGPU" - my thoughts
Special Effects Programming with WebGPU contains advanced techniques for programming that even experienced developers will find valuable.
Best practices for webgpu?
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Best practices for wgsl?
I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "Special Effects Programming with WebGPU" and can recommend specific chapters?
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I'm considering getting "Special Effects Programming with WebGPU" but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?
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The diagrams in chapter 4 of Special Effects Programming with WebGPU make complex concepts much easier to understand.
The online resources that come with Special Effects Programming with WebGPU are incredibly valuable.