Foundations of Graphics & Compute: Volume 5: Ray-Tracing

Foundations of Graphics & Compute: Volume 5: Ray-Tracing

By Unknown Author

Published January 10, 2025
ISBN 979-8306564760
Rating 4.5/5

This comprehensive guide to webgpu, graphics, compute provides developers with practical knowledge and advanced techniques. Whether you're a beginner or an experienced programmer, this book will help you master essential concepts and apply them to real-world projects.

The author's clear explanations and practical examples make complex topics accessible. Each chapter includes exercises to reinforce your understanding and challenge your skills.

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Reader Reviews

Reviewer Avatar
Lyra Cove
1 days ago

Lowkey obsessed withFoundations of Graphics & Compute: Volume 5: Ray-Tracing

I've been using Foundations of Graphics & Compute: Volume 5: Ray-Tracing as a textbook for my graphics course, and my students absolutely love it!

Reviewer Avatar
Milo Glint
14 days ago

Let’s talk aboutFoundations of Graphics & Compute: Volume 5: Ray-Tracing

What sets Foundations of Graphics & Compute: Volume 5: Ray-Tracing apart is its focus on practical webgpu techniques. You can immediately apply what you learn to real projects.

Reviewer Avatar
Sienna Ember
2 days ago

This one surprised meFoundations of Graphics & Compute: Volume 5: Ray-Tracing

I've been using Foundations of Graphics & Compute: Volume 5: Ray-Tracing as a textbook for my ray-tracing course, and my students absolutely love it!

Reviewer Avatar
Rowan Ember
9 days ago

Here’s my rant aboutFoundations of Graphics & Compute: Volume 5: Ray-Tracing

Foundations of Graphics & Compute: Volume 5: Ray-Tracing contains advanced techniques for webgpu that even experienced developers will find valuable.

Frequently Asked Questions

Is this book suitable for beginners?

Yes, Foundations of Graphics & Compute: Volume 5: Ray-Tracing starts with the basics and gradually progresses to more advanced topics, making it suitable for beginners.

Does this book include practical examples?

Absolutely! Foundations of Graphics & Compute: Volume 5: Ray-Tracing is filled with real-world examples and practical exercises to reinforce the concepts.

What programming languages are covered?

Foundations of Graphics & Compute: Volume 5: Ray-Tracing primarily focuses on webgpu but the concepts can be applied to various languages.

Are there any online resources that accompany this book?

Yes, the book comes with access to downloadable code examples, exercise solutions, and additional content on the publisher's website.

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