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Just finished "Game Inverse Kinematics: A Practical Introduction" - my thoughts
The Game Inverse Kinematics: A Practical Introduction book provides comprehensive coverage of simulation that I haven't found in any other resource.
Just finished "Game Inverse Kinematics: A Practical Introduction" - my thoughts
The Game Inverse Kinematics: A Practical Introduction book provides comprehensive coverage of kinematics that I haven't found in any other resource.
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Best practices for kinematics?
I'm working on a project that involves kinematics and looking for advice on best practices. Has anyone read "Game Inverse Kinematics: A Practical Introduction" and can recommend specific chapters?
How does "Game Inverse Kinematics: A Practical Introduction" compare to other resources?
I'm considering getting "Game Inverse Kinematics: A Practical Introduction" but wanted to hear from those who have read it. How does it compare to other books or online courses on kinematics?
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I found the section on error handling particularly helpful in Game Inverse Kinematics: A Practical Introduction.
I'm halfway through Game Inverse Kinematics: A Practical Introduction and already seeing improvements in my code.
The quizzes at the end of each chapter in Game Inverse Kinematics: A Practical Introduction are great for self-assessment.
I've been recommending Game Inverse Kinematics: A Practical Introduction to all my coding bootcamp students.