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Eden Ember

Just finished "Foundations of Graphics & Compute: Volume 3: Computing" - my thoughts

Foundations of Graphics & Compute: Volume 3: Computing contains advanced techniques for ai that even experienced developers will find valuable.

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Finn Winter 3 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Ivy Hawk 6 hours ago

The quizzes at the end of each chapter in Foundations of Graphics & Compute: Volume 3: Computing are great for self-assessment.

Ivy Cove

Just finished "Foundations of Graphics & Compute: Volume 3: Computing" - my thoughts

Foundations of Graphics & Compute: Volume 3: Computing strikes the perfect balance between theory and practice for compute. Highly recommended for intermediate developers.

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Koa Glade 3 hours ago

I found the section on error handling particularly helpful in Foundations of Graphics & Compute: Volume 3: Computing.

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Bodhi Onyx 11 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Atlas Storm 5 hours ago

The quizzes at the end of each chapter in Foundations of Graphics & Compute: Volume 3: Computing are great for self-assessment.

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Best practices for compute?

I'm working on a project that involves programming and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 3: Computing" and can recommend specific chapters?

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How does "Foundations of Graphics & Compute: Volume 3: Computing" compare to other resources?

I'm considering getting "Foundations of Graphics & Compute: Volume 3: Computing" but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?

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