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View AllJust finished "Foundations of Graphics & Compute: Volume 3: Computing" - my thoughts
Foundations of Graphics & Compute: Volume 3: Computing contains advanced techniques for ai that even experienced developers will find valuable.
Just finished "Foundations of Graphics & Compute: Volume 3: Computing" - my thoughts
Foundations of Graphics & Compute: Volume 3: Computing strikes the perfect balance between theory and practice for compute. Highly recommended for intermediate developers.
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Best practices for compute?
I'm working on a project that involves programming and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 3: Computing" and can recommend specific chapters?
How does "Foundations of Graphics & Compute: Volume 3: Computing" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 3: Computing" but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?
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Has anyone tried the exercises in chapter 7? They're challenging but rewarding!
The quizzes at the end of each chapter in Foundations of Graphics & Compute: Volume 3: Computing are great for self-assessment.