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Best practices for Game Animation?
I'm working on a project that involves Ragdoll Physics and looking for advice on best practices. Has anyone read "Game Animation Programming" and can recommend specific chapters?
How does "Game Animation Programming" compare to other resources?
I'm considering getting "Game Animation Programming" but wanted to hear from those who have read it. How does it compare to other books or online courses on Procedural Animation?
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View AllJust finished "Game Animation Programming" - my thoughts
I've recommended Game Animation Programming to everyone on my team. The chapters on Programming have improved our code quality dramatically.
Just finished "Game Animation Programming" - my thoughts
I've recommended Game Animation Programming to everyone on my team. The chapters on Physics Simulation have improved our code quality dramatically.
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The quizzes at the end of each chapter in Game Animation Programming are great for self-assessment.
Game Animation Programming helped me prepare for my technical interview on this topic.
I found the section on error handling particularly helpful in Game Animation Programming.
The online resources that come with Game Animation Programming are incredibly valuable.
I'm halfway through Game Animation Programming and already seeing improvements in my code.