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Finn Zephyr

Best practices for visualization?

I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" and can recommend specific chapters?

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Zara Winter 4 hours ago

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is worth it just for the appendix on best practices.

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Freya Onyx 7 hours ago

I'm halfway through WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations and already seeing improvements in my code.

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Zara Wren 10 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Elio Wren 10 hours ago

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations helped me prepare for my technical interview on this topic.

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Sienna River 6 hours ago

I appreciate how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations balances theory with practical examples.

Cleo Wren

How does "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" compare to other resources?

I'm considering getting "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" but wanted to hear from those who have read it. How does it compare to other books or online courses on wgsl?

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Rhea Shadow 3 hours ago

I found the section on error handling particularly helpful in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations.

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Luca Winter 12 hours ago

The author really knows their stuff. WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is now my go-to reference.

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Cleo Falcon 3 hours ago

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is worth it just for the appendix on best practices.

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Kai Tide 8 hours ago

I love how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations includes real-world case studies.

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Best practices for ai?

I'm working on a project that involves visualization and looking for advice on best practices. Has anyone read "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" and can recommend specific chapters?

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Best practices for simulation?

I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" and can recommend specific chapters?

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