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Best practices for Inverse Kinematics?
I'm working on a project that involves Game Animation and looking for advice on best practices. Has anyone read "Game Animation Programming" and can recommend specific chapters?
Just finished "Game Animation Programming" - my thoughts
I've been using Game Animation Programming as a textbook for my Skinned Rigs course, and my students absolutely love it!
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Just finished "Game Animation Programming" - my thoughts
Game Animation Programming contains advanced techniques for Inverse Kinematics that even experienced developers will find valuable.
How does "Game Animation Programming" compare to other resources?
I'm considering getting "Game Animation Programming" but wanted to hear from those who have read it. How does it compare to other books or online courses on Physics Simulation?
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I love how Game Animation Programming includes real-world case studies.
The code samples in Game Animation Programming are well-documented and easy to follow.