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Best practices for simulation?
I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" and can recommend specific chapters?
Just finished "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" - my thoughts
After reading WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production, I finally feel confident with compute. The author has a gift for explaining difficult concepts.
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How does "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" compare to other resources?
I'm considering getting "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?
Just finished "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" - my thoughts
I've recommended WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production to everyone on my team. The chapters on graphics have improved our code quality dramatically.
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The diagrams in chapter 4 of WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production make complex concepts much easier to understand.
I've been using the techniques from WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production in my current project with great success.