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Just finished "How To Write Retro Games: Web-Programming" - my thoughts
The How To Write Retro Games: Web-Programming book provides comprehensive coverage of ai that I haven't found in any other resource.

How does "How To Write Retro Games: Web-Programming" compare to other resources?
I'm considering getting "How To Write Retro Games: Web-Programming" but wanted to hear from those who have read it. How does it compare to other books or online courses on ai?


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Just finished "How To Write Retro Games: Web-Programming" - my thoughts
I've been using How To Write Retro Games: Web-Programming as a textbook for my javascript course, and my students absolutely love it!

How does "How To Write Retro Games: Web-Programming" compare to other resources?
I'm considering getting "How To Write Retro Games: Web-Programming" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?
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I love how How To Write Retro Games: Web-Programming includes real-world case studies.
I've been using the techniques from How To Write Retro Games: Web-Programming in my current project with great success.
The diagrams in chapter 4 of How To Write Retro Games: Web-Programming make complex concepts much easier to understand.
I appreciate how How To Write Retro Games: Web-Programming balances theory with practical examples.