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Best practices for graphics?
I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" and can recommend specific chapters?
Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
I've recommended Foundations of Graphics & Compute: Volume 5: Ray-Tracing to everyone on my team. The chapters on graphics have improved our code quality dramatically.
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Best practices for graphics?
I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" and can recommend specific chapters?
Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
What sets Foundations of Graphics & Compute: Volume 5: Ray-Tracing apart is its focus on practical webgpu techniques. You can immediately apply what you learn to real projects.
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Foundations of Graphics & Compute: Volume 5: Ray-Tracing helped me prepare for my technical interview on this topic.
I'm halfway through Foundations of Graphics & Compute: Volume 5: Ray-Tracing and already seeing improvements in my code.