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How does "Vulkan Graphics API: in 20 Minutes (Coffee Break Series)" compare to other resources?
I'm considering getting "Vulkan Graphics API: in 20 Minutes (Coffee Break Series)" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?
How does "Vulkan Graphics API: in 20 Minutes (Coffee Break Series)" compare to other resources?
I'm considering getting "Vulkan Graphics API: in 20 Minutes (Coffee Break Series)" but wanted to hear from those who have read it. How does it compare to other books or online courses on vulkan?
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Best practices for vulkan?
I'm working on a project that involves vulkan and looking for advice on best practices. Has anyone read "Vulkan Graphics API: in 20 Minutes (Coffee Break Series)" and can recommend specific chapters?
Best practices for graphics?
I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "Vulkan Graphics API: in 20 Minutes (Coffee Break Series)" and can recommend specific chapters?
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The code samples in Vulkan Graphics API: in 20 Minutes (Coffee Break Series) are well-documented and easy to follow.
The author really knows their stuff. Vulkan Graphics API: in 20 Minutes (Coffee Break Series) is now my go-to reference.
Vulkan Graphics API: in 20 Minutes (Coffee Break Series) is worth it just for the appendix on best practices.
I've been using the techniques from Vulkan Graphics API: in 20 Minutes (Coffee Break Series) in my current project with great success.