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Just finished "Contacts and Constraints" - my thoughts
I've been using Contacts and Constraints as a textbook for my Game Engines course, and my students absolutely love it!
How does "Contacts and Constraints" compare to other resources?
I'm considering getting "Contacts and Constraints" but wanted to hear from those who have read it. How does it compare to other books or online courses on Simulation Systems?
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Best practices for Game Engines?
I'm working on a project that involves Dynamics Modeling and looking for advice on best practices. Has anyone read "Contacts and Constraints" and can recommend specific chapters?
Just finished "Contacts and Constraints" - my thoughts
I've recommended Contacts and Constraints to everyone on my team. The chapters on Real‑Time Physics have improved our code quality dramatically.
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Contacts and Constraints is worth it just for the appendix on best practices.
I've been recommending Contacts and Constraints to all my coding bootcamp students.