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Best practices for simulation?
I'm working on a project that involves ai and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 3: Computing" and can recommend specific chapters?
How does "Foundations of Graphics & Compute: Volume 3: Computing" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 3: Computing" but wanted to hear from those who have read it. How does it compare to other books or online courses on webgpu?
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View AllBest practices for webgpu?
I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 3: Computing" and can recommend specific chapters?
How does "Foundations of Graphics & Compute: Volume 3: Computing" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 3: Computing" but wanted to hear from those who have read it. How does it compare to other books or online courses on shader?
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Foundations of Graphics & Compute: Volume 3: Computing helped me prepare for my technical interview on this topic.
I'm halfway through Foundations of Graphics & Compute: Volume 3: Computing and already seeing improvements in my code.
The code samples in Foundations of Graphics & Compute: Volume 3: Computing are well-documented and easy to follow.
I appreciate how Foundations of Graphics & Compute: Volume 3: Computing balances theory with practical examples.