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Nico Sable

Best practices for simulation?

I'm working on a project that involves ai and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 3: Computing" and can recommend specific chapters?

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Remy Stone 11 hours ago

Foundations of Graphics & Compute: Volume 3: Computing helped me prepare for my technical interview on this topic.

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Orion Nova 12 hours ago

I'm halfway through Foundations of Graphics & Compute: Volume 3: Computing and already seeing improvements in my code.

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Nova Wren 7 hours ago

The code samples in Foundations of Graphics & Compute: Volume 3: Computing are well-documented and easy to follow.

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Luca Cloud 7 hours ago

I appreciate how Foundations of Graphics & Compute: Volume 3: Computing balances theory with practical examples.

Finn Quill

How does "Foundations of Graphics & Compute: Volume 3: Computing" compare to other resources?

I'm considering getting "Foundations of Graphics & Compute: Volume 3: Computing" but wanted to hear from those who have read it. How does it compare to other books or online courses on webgpu?

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Elio Rain 10 hours ago

The online resources that come with Foundations of Graphics & Compute: Volume 3: Computing are incredibly valuable.

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Sol Wilde 7 hours ago

The quizzes at the end of each chapter in Foundations of Graphics & Compute: Volume 3: Computing are great for self-assessment.

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Skye Storm 7 hours ago

Foundations of Graphics & Compute: Volume 3: Computing is worth it just for the appendix on best practices.

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Remy Jet 2 hours ago

The code samples in Foundations of Graphics & Compute: Volume 3: Computing are well-documented and easy to follow.

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User Avatar

Best practices for webgpu?

I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 3: Computing" and can recommend specific chapters?

User Avatar

How does "Foundations of Graphics & Compute: Volume 3: Computing" compare to other resources?

I'm considering getting "Foundations of Graphics & Compute: Volume 3: Computing" but wanted to hear from those who have read it. How does it compare to other books or online courses on shader?

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