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Best practices for ai?
I'm working on a project that involves visualization and looking for advice on best practices. Has anyone read "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" and can recommend specific chapters?
How does "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" compare to other resources?
I'm considering getting "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" but wanted to hear from those who have read it. How does it compare to other books or online courses on simulation?
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Just finished "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" - my thoughts
As a senior developer, I found WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to be an excellent resource for mastering graphics. The real-world applications section alone is worth the price!
Just finished "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" - my thoughts
What sets WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations apart is its focus on practical ray-tracing techniques. You can immediately apply what you learn to real projects.
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Great review! I just picked up WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations based on your recommendation.
The author really knows their stuff. WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is now my go-to reference.
The quizzes at the end of each chapter in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations are great for self-assessment.
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations helped me prepare for my technical interview on this topic.
The diagrams in chapter 4 of WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations make complex concepts much easier to understand.