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Just finished "Foundations of Graphics & Compute: Volume 3: Computing" - my thoughts
Foundations of Graphics & Compute: Volume 3: Computing is perfect for beginners looking to get into shader. The step-by-step tutorials make complex concepts easy to understand.
How does "Foundations of Graphics & Compute: Volume 3: Computing" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 3: Computing" but wanted to hear from those who have read it. How does it compare to other books or online courses on machine learning?
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Best practices for machine learning?
I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 3: Computing" and can recommend specific chapters?
Best practices for simulation?
I'm working on a project that involves ai and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 3: Computing" and can recommend specific chapters?
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The online resources that come with Foundations of Graphics & Compute: Volume 3: Computing are incredibly valuable.
I've been using the techniques from Foundations of Graphics & Compute: Volume 3: Computing in my current project with great success.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!