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Jasper Shadow

Just finished "Foundations of Graphics & Compute: Volume 3: Computing" - my thoughts

Foundations of Graphics & Compute: Volume 3: Computing is perfect for beginners looking to get into shader. The step-by-step tutorials make complex concepts easy to understand.

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Sol Tempest 10 hours ago

The online resources that come with Foundations of Graphics & Compute: Volume 3: Computing are incredibly valuable.

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Sienna Zephyr 5 hours ago

I've been using the techniques from Foundations of Graphics & Compute: Volume 3: Computing in my current project with great success.

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Bodhi Ash 6 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

Cleo Storm

How does "Foundations of Graphics & Compute: Volume 3: Computing" compare to other resources?

I'm considering getting "Foundations of Graphics & Compute: Volume 3: Computing" but wanted to hear from those who have read it. How does it compare to other books or online courses on machine learning?

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Juno Meadow 3 hours ago

Foundations of Graphics & Compute: Volume 3: Computing is worth it just for the appendix on best practices.

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Jasper Cove 9 hours ago

Great review! I just picked up Foundations of Graphics & Compute: Volume 3: Computing based on your recommendation.

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Theo Lumen 9 hours ago

The online resources that come with Foundations of Graphics & Compute: Volume 3: Computing are incredibly valuable.

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Freya Jet 8 hours ago

The quizzes at the end of each chapter in Foundations of Graphics & Compute: Volume 3: Computing are great for self-assessment.

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Milo Meadow 1 hours ago

I've been using the techniques from Foundations of Graphics & Compute: Volume 3: Computing in my current project with great success.

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Best practices for machine learning?

I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 3: Computing" and can recommend specific chapters?

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Best practices for simulation?

I'm working on a project that involves ai and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 3: Computing" and can recommend specific chapters?

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