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Just finished "Special Effects Programming with WebGPU" - my thoughts
I've been reading Special Effects Programming with WebGPU and it completely transformed how I approach shader. The examples are practical and the explanations are crystal clear.
Just finished "Special Effects Programming with WebGPU" - my thoughts
After reading Special Effects Programming with WebGPU, I finally feel confident with wgsl. The author has a gift for explaining difficult concepts.
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How does "Special Effects Programming with WebGPU" compare to other resources?
I'm considering getting "Special Effects Programming with WebGPU" but wanted to hear from those who have read it. How does it compare to other books or online courses on simulation?
Best practices for ai?
I'm working on a project that involves wgsl and looking for advice on best practices. Has anyone read "Special Effects Programming with WebGPU" and can recommend specific chapters?
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The quizzes at the end of each chapter in Special Effects Programming with WebGPU are great for self-assessment.
The diagrams in chapter 4 of Special Effects Programming with WebGPU make complex concepts much easier to understand.