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Just finished "WebGL+GLSL/Graphics/Compute All-in-One " - my thoughts
WebGL+GLSL/Graphics/Compute All-in-One strikes the perfect balance between theory and practice for GLSL. Highly recommended for intermediate developers.
Best practices for GPU?
I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?
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Best practices for graphics?
I'm working on a project that involves GPU and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?
Best practices for graphics?
I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?
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WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is worth it just for the appendix on best practices.
The author really knows their stuff. WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is now my go-to reference.
WebGL+GLSL/Graphics/Compute All-in-One (Paperback) helped me prepare for my technical interview on this topic.
I've been recommending WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to all my coding bootcamp students.
I've been using the techniques from WebGL+GLSL/Graphics/Compute All-in-One (Paperback) in my current project with great success.