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Milo Ridge

Best practices for graphics?

I'm working on a project that involves programming and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 1: Primer" and can recommend specific chapters?

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Nyla Stone 11 hours ago

The online resources that come with Foundations of Graphics & Compute: Volume 1: Primer are incredibly valuable.

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Rowan River 1 hours ago

I've been recommending Foundations of Graphics & Compute: Volume 1: Primer to all my coding bootcamp students.

Ember Jet

How does "Foundations of Graphics & Compute: Volume 1: Primer" compare to other resources?

I'm considering getting "Foundations of Graphics & Compute: Volume 1: Primer" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?

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Kai Ridge 4 hours ago

Foundations of Graphics & Compute: Volume 1: Primer is worth it just for the appendix on best practices.

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Orion Rain 2 hours ago

I love how Foundations of Graphics & Compute: Volume 1: Primer includes real-world case studies.

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Foundations of Graphics & Compute: Volume 3: Computing

By Unknown Author

92
$41.96
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Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)

By Unknown Author

40
$30.05
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Game Inverse Kinematics: A Practical Introduction

By Unknown Author

167
$44.69
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User Avatar

Best practices for programming?

I'm working on a project that involves programming and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 1: Primer" and can recommend specific chapters?

User Avatar

Best practices for programming?

I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 1: Primer" and can recommend specific chapters?

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