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Zara Flame

Just finished "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" - my thoughts

As a senior developer, I found WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to be an excellent resource for mastering ai. The real-world applications section alone is worth the price!

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Kai Tempest 5 hours ago

I found the section on error handling particularly helpful in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations.

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Zeke Cloud 9 hours ago

The online resources that come with WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations are incredibly valuable.

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Koa Ash 8 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Nyla Drift 4 hours ago

I've been using the techniques from WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations in my current project with great success.

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Lyra Blaze 12 hours ago

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is worth it just for the appendix on best practices.

Luna Quill

Best practices for ai?

I'm working on a project that involves ray-tracing and looking for advice on best practices. Has anyone read "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" and can recommend specific chapters?

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Ivy Winter 7 hours ago

I've been recommending WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to all my coding bootcamp students.

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Atlas Storm 4 hours ago

The code samples in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations are well-documented and easy to follow.

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Best practices for visualization?

I'm working on a project that involves visualization and looking for advice on best practices. Has anyone read "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" and can recommend specific chapters?

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Best practices for wgsl?

I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" and can recommend specific chapters?

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