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How does "Game C++ Programming: A Practical Introduction" compare to other resources?
I'm considering getting "Game C++ Programming: A Practical Introduction" but wanted to hear from those who have read it. How does it compare to other books or online courses on simulation?

Just finished "Game C++ Programming: A Practical Introduction" - my thoughts
Game C++ Programming: A Practical Introduction strikes the perfect balance between theory and practice for programming. Highly recommended for intermediate developers.

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Just finished "Game C++ Programming: A Practical Introduction" - my thoughts
Game C++ Programming: A Practical Introduction contains advanced techniques for programming that even experienced developers will find valuable.

Best practices for ai?
I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "Game C++ Programming: A Practical Introduction" and can recommend specific chapters?
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Game C++ Programming: A Practical Introduction is worth it just for the appendix on best practices.
Game C++ Programming: A Practical Introduction helped me prepare for my technical interview on this topic.
I found the section on error handling particularly helpful in Game C++ Programming: A Practical Introduction.