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Best practices for shader?
I'm working on a project that involves ai and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 3: Computing" and can recommend specific chapters?
Just finished "Foundations of Graphics & Compute: Volume 3: Computing" - my thoughts
Foundations of Graphics & Compute: Volume 3: Computing contains advanced techniques for wgsl that even experienced developers will find valuable.
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How does "Foundations of Graphics & Compute: Volume 3: Computing" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 3: Computing" but wanted to hear from those who have read it. How does it compare to other books or online courses on ai?
How does "Foundations of Graphics & Compute: Volume 3: Computing" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 3: Computing" but wanted to hear from those who have read it. How does it compare to other books or online courses on programming?
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I appreciate how Foundations of Graphics & Compute: Volume 3: Computing balances theory with practical examples.
Foundations of Graphics & Compute: Volume 3: Computing helped me prepare for my technical interview on this topic.
I've been recommending Foundations of Graphics & Compute: Volume 3: Computing to all my coding bootcamp students.