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Leo Ridge

Just finished "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" - my thoughts

After reading WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production, I finally feel confident with ai. The author has a gift for explaining difficult concepts.

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Caius Thorne 4 hours ago

I've been using the techniques from WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production in my current project with great success.

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Milo Nova 11 hours ago

The diagrams in chapter 4 of WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production make complex concepts much easier to understand.

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Remy Sky 4 hours ago

I'm halfway through WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production and already seeing improvements in my code.

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Ember Quill 11 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

Leo Jet

How does "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" compare to other resources?

I'm considering getting "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" but wanted to hear from those who have read it. How does it compare to other books or online courses on visualization?

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Caius Tide 9 hours ago

I love how WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production includes real-world case studies.

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Aurora Sable 3 hours ago

I've been recommending WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production to all my coding bootcamp students.

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User Avatar

Just finished "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" - my thoughts

I've recommended WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production to everyone on my team. The chapters on visualization have improved our code quality dramatically.

User Avatar

How does "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" compare to other resources?

I'm considering getting "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" but wanted to hear from those who have read it. How does it compare to other books or online courses on simulation?

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