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Elio Ember

Just finished "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" - my thoughts

I've recommended WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to everyone on my team. The chapters on ai have improved our code quality dramatically.

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Sage Zephyr 9 hours ago

The code samples in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations are well-documented and easy to follow.

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Koa Echo 8 hours ago

I found the section on error handling particularly helpful in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations.

Eden Lumen

Best practices for visualization?

I'm working on a project that involves simulation and looking for advice on best practices. Has anyone read "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" and can recommend specific chapters?

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Elio Meadow 10 hours ago

The diagrams in chapter 4 of WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations make complex concepts much easier to understand.

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Zara Stone 7 hours ago

The online resources that come with WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations are incredibly valuable.

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Just finished "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" - my thoughts

I've been reading WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations and it completely transformed how I approach ray-tracing. The examples are practical and the explanations are crystal clear.

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How does "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" compare to other resources?

I'm considering getting "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" but wanted to hear from those who have read it. How does it compare to other books or online courses on simulation?

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