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Rumi Jet

How does "How To Write Retro Games: Web-Programming" compare to other resources?

I'm considering getting "How To Write Retro Games: Web-Programming" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?

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Remy Rune 1 hours ago

Great review! I just picked up How To Write Retro Games: Web-Programming based on your recommendation.

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Sol Vale 7 hours ago

The quizzes at the end of each chapter in How To Write Retro Games: Web-Programming are great for self-assessment.

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Atlas Drift 3 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Indie Onyx 3 hours ago

How To Write Retro Games: Web-Programming helped me prepare for my technical interview on this topic.

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Jasper Echo 5 hours ago

I appreciate how How To Write Retro Games: Web-Programming balances theory with practical examples.

Finn Zephyr

Best practices for graphics?

I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "How To Write Retro Games: Web-Programming" and can recommend specific chapters?

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Juno Thorne 1 hours ago

I love how How To Write Retro Games: Web-Programming includes real-world case studies.

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Atlas Rune 11 hours ago

How To Write Retro Games: Web-Programming helped me prepare for my technical interview on this topic.

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Sol Cloud 4 hours ago

Great review! I just picked up How To Write Retro Games: Web-Programming based on your recommendation.

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User Avatar

How does "How To Write Retro Games: Web-Programming" compare to other resources?

I'm considering getting "How To Write Retro Games: Web-Programming" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?

User Avatar

Best practices for compute?

I'm working on a project that involves programming and looking for advice on best practices. Has anyone read "How To Write Retro Games: Web-Programming" and can recommend specific chapters?

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